Fusion 360 delete part of sketch reddit. Let's say I want to make a box that holds paint brushes.


Fusion 360 delete part of sketch reddit when you set the extrusion go "to object" it aim the plane of the object but it will brings every selected sketched parts to that plane no matters if its collide or go through others parts of the body like in the picture. Like u/PrintsLeo3D mentioned, you could sketch the side profile and then apply fillets/chamfers/detail sketches to get the desired corner geometry. Trying to understand the best way to extrude/cut sections out of a shape. That depends on your design intent, your driving dimensions and so forth. Click the arrow next to the sketches line on the left side of the screen. When you finish a sketch and extrude once, the sketch is automatically hidden. If you make sketch one, then make sketch two, going back to edit sketch one is going back in time (the time line at the bottom shows all the major things you do in your project, worth a YouTube). To do this, simple select a face and press delete. If I’m understanding your problem correctly. make your sketch on the end face of the coil, sweep the sketch along the coil. Do that. It is also important to note that these aren't independent components or bodies, these are part of an existing component or body. If it helps to clarify, I sketched two outlines then offset the middle part to make the third, then extruded the walls separately. My second sketch will start with projecting from the first, but then add things that define the part I actually need to model. If you have added the fillets in between your modeling you can delete it from your timeline but it will probably make others red and yellow which means you have to redefine those features. Yeah so I’m currently searching for a program that will let me draw like in the fusion 360 sketch tool, but where i can export the image. One thing to be aware of is those projections can become “lost” if you change the sketch/body that they reference, usually this is easy to fix but sometimes you’ll have to redo things from scratch(for instance you delete said line that is referenced in another sketch that sketch will have a lost reference and you’ll either have to If you have one master sketch at the top level, and want part of it in a new component, just activate the component, make a new sketch, and project the parts of your master sketch you need. Check what's around what you are deleting and see how you can provide some help to the system. Every time I try to delete them though I Hard to tell what was the issue but sometimes a minor change delete the original sketch/profile line which was projected. a sketch for the outer ring, the bars, the center. Revolve and there you go i susually either push, pull, or cut faces using sketches, it hasnt usually been a problem, perhaps, becuase my designs werent very complex. Let's simplify your problem just to demonstrate the power of fusion here. I don't want to brute force the holes like i did in Sketch up. I was very annoyed when I started using this program because so often when I selected an object/face/sketch and hit delete, nothing happened. Only posts directly related to Fusion are welcome, unless you're comparing features with other similar… Make sure when you delete fillets like this that you delete the entire chain. Right click the sketch in the timeline -> "Show in Browser" -> click the "eye" icon next to the sketch in the browser to hide it. Delete and remove are different functions. If it disturbs you, you can turn it off in the bar at the bottom (one of the buttons does object visibility) or I think in the sketch box on the right hand side (projected geometry). For whatever reason, one letter in the font doesn't have a solid line, and when I import it onto my model in Fusion 360, I am unable to extrude it, because the edge of the text is open. The constrained radius on the right side triangle is based on the 3. Fusion can usually fix it up itself by doing that, and works great on shapes with flat sides. Adding is right click -> add control point, select the spline, and then click it where you want to add the points. Oct 28, 2016 · the immediate answer is you can turn off the sketch points in your sketch palette. What miiight work is to add a single fillet with the "+" so you will be able to delete those other 63. Thanks! Dave. I have made a 3D model that I intend to 3D print, and while designing it I have used a fair few sketches that I don't need anymore/get in the way when I need to measure something. You need to just sketch the corner as a 90 degree angle. Hmm - I think I have figured it out thanks. EDIT: i forgot to mention you also need to right click on the sketchpoint and choose "delete coincident" Again, this worked for me when sketching in splines. So sketch two hasn't happened yet. The easiest way to reproduce this is to draw a center rectangle/square of some size, then draw another square from that same center with dimensions that is slightly larger, e. I am now about 20-30 timeline actions later and I realize I actually need a 2. 3mm (instead of raised). Result is a body with the shape of the part but solid inside. Theres always 300 ways to skin a cat when it comes to 3D modelling. This is my first post and I'm very new to Fusion. I'll extrude a surface a use a split body or something Nope. This object has an angle. Gone. Another part is using constraints over dimensions as much as possible (I'm aware this is often not possible. We subscribe for FeatureCam because we need Part Maker for advanced turning/milling in our swiss lathes. Then I drew a vector from the center of the projected slot towards the center of the cylinder to give me my direction. Make a new sketch sketch a 2-point rectangle, 50mm x 50mm stop sketch create offset plane from the 1st sketch set offset plane to 50mm create new sketch on that offset plane add a sketch point in the middle stop sketch Create a Loft between the 50x50 square sketch and the sketch point that is 50mm up. The problem is the blue section that is in the sketch, when I try to extrude those particular sections, it extrudes a large portion of the sketch even though I used offset lines to separate each section. Draw what you want to remove and extrude with cut selected. Currently, (in the sketch) the slot has one endpoint coincident to the center of the rectangle that the main portion of the body is extruded from. Select each purple circle and choose "break Link" then, select them again and choose delete. Like I said fusion doesn't really store "regions" it just looks at enclosed areas. You were smart to delete and start over. - Combine > select all 3 parts > Join (Delete tool bodies) - Then just select the 3 faces that in this picture are the left, right and front side of the red part and hit the "Delete" button on your keyboard (Don't select the top or bottom face, it will delete the entire solid) I'm a newbie but I've been playing around with Fusion all day trying to get this updated so I can print a better version. Something about this sketch is causing massive lag. If you want to export a DXF of the flat pattern, create a sketch on the surface of the flat part. It's not really the "Fusion way", not even so much regarding performance, but it also makes the time-line more understandable to have essentially one sketch -> one feature on the sketch -> one 3D operation, maybe followed by 3D-patterning, etc. ) Using best practices you would edit sketch params, if you aren’t using sketch params, fastest method would be to create a sketch on the flat face above the section you wish to remove, sketch a box between the two red lines that is wider that the middle of the part, extrude it down to delete the mid section and create two parts, point to point Try clicking one of the two faces and pressing delete. Idk if it's a bug or whatever. There is a little pop up or drop down in the grid view of designs within F360 that won't stay open to select any of the options. if you want to delete the body you need to exit the sketch workspace then you can right click the body in the component browser on the left and delete, or "remove" which logs in the timeline if you think you might want to recover the body or component. These new sketch elements are constrained to the projected parts of the first, which makes their calculations downstream, one way, and much faster to resolve. For example, I. I imported an SVG and traced it in a new sketch (didn't use project). Expand the sketches tree in the explorer and turn the little light bulb on next to your sketch. But Fusion wouldn't let me select the profile. Any ideas appreciated. I'm used to cad programs and tech, so deleting a face should be easy, but for some reason it's impossible. You are right that you can explode the text and that will remove it. Usually there is a line which looks the same but it has different ID and hase to be relinked. Delete destroys the item in the timeline and can ruin your model or have unintended effects, remove doesn’t impact the design history of the part it only affects the selected item. Great question! To accomplish this, right-click on the particular part or Component you want to copy and, select copy. But one of them when I press m and click on the arrow to drag, the arrow moves but the circle does not. Subtracting 170 odd wedges one by one hurt my soul. Making these same sketches over and over is super tedious, especially since I want several of them. ) Then I would create a component with this sketch within it, then copy and paste a new one. In a sketch, Draw a circle of correct outside diameter in correct position. Fusion gets weird if you make an ultra-thin part of a body on accident, it is tricky to resolve so you usually have to force it. It upset me because I don't know why my sketch behaves like that and I'm afraid some constraints somewhere got deleted. im struggling trying to Trim part of a circle out. Make as many of your sketches as possible at the beginning and fully constrain them. Select the whole body as the target. You can do it with just a few arks and tangent constraints imo. Only posts directly related to Fusion are welcome, unless you're comparing features with other similar products, or are looking for advice on which product to buy. Only posts directly related to Fusion are welcome, unless you're comparing features with other similar… If you can't select sketch curves planes/faces, there is only one answer why, the are not closed. If you sketch is not open for editing and you select it, you'll get a dialog about selecting a surface. Revolution of splines always produces 4 edge surfaces. It started development in late 2014 and ended June 2023. This is not accurate. It usually does work, but if the changes are too massive, you could have errors compound through the history. AGAIN, Fusion flips it. Create a new sketch on the face of the extruded part. The easiest way I know of to make this go away is to use press-pull to increase the diameter significantly (like, an inch), then sketch the desired circle on top, and extrude cut the outside. Sorry if the image was unclear, it's my first time using Fusion 360 so a lot of the terminology is unclear to me. Hello, I need help with flipping a component in Fusion. (So some of it is in the negative of each axis. If you delete it, your sketch floats so you will have to apply other dimensions or constrainte to make it fully constrained again. a 30 mm x 30 mm square inside of a 32 mm x 32 mm square. Right click sketch geometry and click Delete. When done, export it as a mesh. When I click "edit sketch" it edits the original sketch but zooms to the new sketch's position. Later on, if you update the master sketch, the component sketch will update too…but be careful, the ripple effects can hurt :-) I may be wrong here but on many occasions I've wanted to delete a design I found pointless or needless that hadn't worked etc but it doesn't seem possible by any straight forward method to delete things. Make a new component containing only the sketch. Instead I want the cut out part to become a new body. Note: It is also possible to hide the sketch entities by click the eyeball icon next to the sketch within the browser So. This makes no sense to me. ??? Profit. I. Fusion would only select one patch at a time. Create a new plane using the offset construction plane. Trying to share a sketch from one component to another. Feb 25, 2019 · Let's say you have two bodies A and B and they overlap each other, A overlaps B. However, because the geometry is created when you created the sketch, you can go in with the window select tool to delete the hidden geometry. If you are editing you can’t see anything you created after that sketch was initially made.  Is that the correct way of going about it? Ah ha! I didn't use the Hole function, I used the circle function in Sketch mode and extruded it. Once you delete those you should be able to move your sketch points like normal. You might be making an assumption about something when what you changed about the sketch is what truly made the most significant improvement. When I run the text command Sketch. you can open the sketch, copy then create another sketch and paste it into there. Now I want to extrude my new sketch (it is closed) and I keep getting the SVG lines when in selection for extrusion. The only way to get seamless revolution surfaces is to use simpler sketch elements like lines and arcs Only posts directly related to Fusion are welcome, unless you're comparing features with other similar products, or are looking for advice on which product to buy. And also because some parts depends on other parts dimensions, so if I change something I want everything to change accordingly. If you can create a sketch on the outside edge, using the outside chamfer as one reference edge, you should be able to cut/extrude along the curved outside edge. Hi guys. I can't seem to figure out how to do that. Apollo was an award-winning free Reddit app for iOS with over 100K 5-star reviews, built with the community in mind, and with a focus on speed, customizability, and best in class iOS features. The bit longer answer is that the sketch points actually are telling you something. You can't just select the circle. If it’s not gone there’s something else going on. Subtracting a generated pattern of bodies from another body in Fusion 360 I have a problem where there must be a quick work around that I am not seeing. I want to make this cube into a curved "boomerang" like shape so that the bottom right of the cube and top "bowl" are extruded to the other side (push this shape/sketch across). Now I drag the board down and try to assemble it again using another corner. There isn't. It is good to learn about fully constraining a sketch, but it is not required to use the sketch to make features/bodies. Only posts directly related to Fusion are welcome, unless you're comparing features with other similar… Hi There Sorry if this is a basic question. That is the case. So check visibility. For all but the simplest of parts, don't do that. Redo your original sketch to place the hole in a spot where you actually want it, rather than in the middle where you don't want it. 52K subscribers in the Fusion360 community. Basic skills. I ended up making a plane perpendicular to the short edge of the body. 5mm gap from the top of this sketch to the top of the body, but when I go to edit this previous sketch and use the Move tool it will not let me move this rectangle sketch whatsoever. Instead, insert the mesh and leave it as a mesh, then redraw, direct edit the mesh, and/or add or subtract from the mesh. I think this is a good example of how components can be used. It takes minutes to trim or delete a single line or arc, sometimes even completely freezing Fusion. Then go to create, and project/include (or just hit "P" on your keyboard) to project your existing puzzle piece shape onto the new sketch. I made this sketch constraints sheet for Fusion 360 and thought I would share it with the community! It took me a while to remember all of the constraints so I hope this helps. If I’m correct on that then what you need to do is enable viewing of the sketch on the left side of the screen. cut everything outside the edge, along the edge as the path. As someone else suggested, projecting is usually much easier. I essentially need to mirror the part along an axis then delete the original. Like many Fusion 360 users, I have inserted STLs, tried to convert them to bodies that I can edit, and then found out why that's a bad idea. To delete groupings of sketch items, faces, bodies or anything else, simply double click on that item and hit the delete key or use the mouse to select delete from the shortcut wheel or by right clicking. I have an object that has a slot in it. As for selecting lines on top of each other, hold the mouse button down, and you get a popup where you can pick a line. That seems to be the problem. When you adjusted the sketch to delete the offending sketch line and re-draw it, you likely move Easy fix. At 1:08 in the video your talking about creating a new sketch to make a square on top of the left puzzle piece. It doesn't even seem to respect the constraints you set, because it deletes my perpendicular constraint on the top left corner and the entire dimension constraint for that line. Like the title says, I want to edit the sketch where the component currently sits. As long as the "show constraints" checkbox in the sketch pallate is on, you should be able to just click on the little coincident constraint icon by the origin and hit delete. I e if those concave corners, you delete the two toroidal sections on each end and the central cylinder section. But, ok, I try to play it cool, and let Fusion create the joint with the component the wrong way up, the way Fusion wants, and now I go ahead and delete the rigid joint. Boom. Here, enthusiasts, hobbyists, and professionals gather to discuss, troubleshoot, and explore everything related to 3D printing with the Ender 3. So see if having the sketch open for editing makes a difference with copy/move. Fusion was included with the package. Always always always grab the whole chain. You don’t need to edit your sketches when extruding. Three of them can move when I press m on the keyboard. It will let you select the outside edge so you will have to draw your coil with that in mind. It can be a bit hit and miss with curves though. I transferred this SVG from Adobe illustrator and wanted to make a gift for a friend. Part of that is also not necessarily doing "full" sketches in every sketch. An additional benefit of projecting is that it links that sketch element with the projected geometry, so if the root geometry changes so will your sketch. Select the construction plane as the tool. i had previous experience on 3DS and blender, which i know handle models very different internally, so i guess my mindset has been that of substractive sculpting. Please assume that all posts are [serious] by default, and try to respond with serious comments if at all possible. As a design exercise, an attributed pencil box is created where several attributes drive the design, attributes like: Only posts directly related to Fusion are welcome, unless you're comparing features with other similar products, or are looking for advice on which product to buy. The components behave very closely, but they are different. Let's say I want to make a box that holds paint brushes. If you can't help by changing your selection, you can always use the surface tab and delete faces individually then add patches and stitch manually. I didn't even realize I posted this, I thought I pressed delete. You can also use Sketch Scale (under the Modify tab while sketching, or just press S, then type Sketch Scale) for the same effect. I made the sketch starting from the top left corner of the face.  I tried to use the combine command with the intersect option but I couldn't get it to work. Each is a separate component and the SVG is hidden, and then I tried deleting it. To do this, I find where I want it and I do the following: sketch, extrude, sketch, extrude, filet, sketch, extrude/cut. The future component has parts that I want to project or copy to a former component so I can create another sketch or edit it with future sketch in mind. To delete sketch entities, perform one of the following: Click the point or sketch geometry and click delete on your keyboard. You can't do this with just an extrude, but there are a few methods to go about it depending on your design intent. If I cut, I can only extrude at a 90 degree angle to the sketch. I want to delete the part of A where it overlaps B so B remains "whole" but A is "trimmed" so it fits flush against B with no more overlap. Either way any help is greatly appreciated. So, when I go back to Sketch mode, can I modify the diameter of a circle by typing in a dimension? I don't seem to be able to do that. I am not sure if this can be accomplished through a separate function to the mirror command or if there is a way to do it using the mirror command. Go to the top level or different component, and make the actual extrusion from the sketch. Also I tried to flatten it with sheet metal, but because this odd shape I could not transform it. Also this is overcomplicated version, to many points, possible issues with the geometry later. I'm a rank rookie at Fusion 360 - and I have tried hitting Create Sketch, selecting one of the lines, then the Line tool - and drawing a line to the opposite side. I tried the split tool but it doesnt allow me to set a specific height. Clicking on the the sketch in the browser and dragging it to the component you want to moves the sketch to that component. My two cents. When you extrude one piece the sketch will disappear and you want to extrude more pieces of that sketch. Also I tried projecting the sketch onto this but the new lines was deformed. Thanks, Fred. Insert the sketch component again if you need a new extrusion from the same sketch, and repeat the above I have a sketch that's under-constrained. 00 tall measurement before the fillet was added. I've been using CG packages for decades, but am just starting to learn fusion 360. Exit the sketch, right click on the sketch and select save DXF. All you've done is made a curved sketch. Make an offset circle for wall thickness, draw a line to split the circle in half, delete the half circle part of the sketch you don't want. As you can see with Sketch Points turned on, the open ends of the triangle are indicated by the points. I followed a tutorial and he uses a 3 point arc on a circle to create like a spout but for some reason I cant seem to remove part of the circle and it isn't one whole surface like his mine has a bunch of different parts like sections Welcome to the Ender 3 community, a specialized subreddit for all users of the Ender 3 3D printer. I understand that it doesn't make that particular part of the sketch look the best, but it's not hurting anything If you delete one face, the other three can't heal because they just extend forever. It depends on the geometry. Thanks in advance. 49K subscribers in the Fusion360 community. Once you've finished the sketch, you should be able to use the normal Scale command and select the sketch (you might need to select it from the browser on the left, can't just click sketch geometry). Use the equal, parallel, perpendicular and tangent constraints wherever you can and remember where you put the actual dimension constraints. e. no. Use the split bodies tool. They are not parallel. Reply reply TwillyxSpree Assuming the visible side of the body is flat, and the lines of interest are in 2D, making a sketch of that part is easy. I'm trying to extend the slot just a little past that center point. g. Welcome to the Ender 3 community, a specialized subreddit for all users of the Ender 3 3D printer. ctrl-z is your friend, lines are cheap, do it over from the top and you'll end up with geometry you understand and that behaves well in the future. Okay fine. Prior, I've used Solidworks, Inventor, SurfCam and MasterCam. Now I've gone back to the original where the letters are extruded 1mm and I want to delete everything but the lettering. This is often a much better way of getting things under control. Otherwise go into the surface modelling space, delete both the faces and create a patch to cover them back up. The sketch should be in a plane perpendicular to the outside surface. Does anyone know a program which does that? (Also if the mods delete my post could they kindly tell me which sub i should post that in? TiA) I just googled "fusion 360 sketch dimensions tutorial" and found a bunch of videos that probably cover it. Constraints are one of harder - but most essential - things to master. ShowUnderconstrained, it will highlight a point that as far as I can tell is just a point floating in space free of any lines or curves. Edit: what I mean by this is, don't expect Fusion to necessarily understand a sketch change if decide to delete a sketch and start over. Be an a-hole. To disable this, there is a setting. I would do nearly the same, but if you constrain the ends of those lines to the midpoint of each side, then it's a tad cleaner looking if the sketch is to be drawn on more. Alternatively you could offset a plane off the z axis to the distance you want the final length to be, then using the split too, split the body and then delete the part you don’t need? Bit of a work around i know. However, if you don't mind me asking, why do you want to remove it? Fusion treats the text box as a construction line so you can't extrude or revolve it. I tried Fusion because I wanted to see what all the fuss was about. If you want to get it cleaner you would need to do each region as a separate sketch. If what you see is what you want, and you want to lock it against changes, you are allowed to select the whole sketch and apply the fixed constraint. If you have a body extruded from that sketch, the you will need to edit that feature to select the new sketch you create. Assuming you’re editing the sketch with the spline, you can click on the points and hit delete. A new body will create a new body regardless of surrounding other geometry, bodies, or components. Is there a way to add sketch blocks in Fusion 360, similar to the way it's done in either SolidWorks or Inventor? My intended use case is to easily add "blocks" of sketches into a component or part rather than having to manually sketch out repetitive combinations of lines and curves onto the projects that I'm doing. (This might cause some errors if the sketch is referenced elsewhere. Create a new sketch, hit p on the keyboard and then select the parts of your original sketch you want to project. Here I've used dimensions on both axes to the origin point, and set 3 of 4 corners as perpendicular. I've watched a couple of hours worth of video but haven't got any closer. Or, with the sketch selected (in the browser or timeline), hit the "v" key to toggle visibility. It also should help correct for any problems if the lengths of those lines aren't the same (your version might too, I'm having a hard time thinking of the geometry) You can't extrude the lower part because you don't have a profile, ie a closed geometry. Then use the suppression feature of the pattern tool to make sure you don't get a hole in the middle. Oct 8, 2023 · How to delete sketch entities or particular geometry in Fusion 360. In fusion, the default setting is to auto-hide a sketch after an extrude is performed. No time travel paradoxes, this isn’t the MCU. I realized I needed to move the circles in a bit. Delete Fillet and use Extend to rejoin. It's a crying shame that you can't clone sketches to different planes as a matter of course in fusion. Move on. What I'd like to do is literally duplicate the sketch as it is in the browser, as in take the entire sketch and create a brand new one with the exact same dimensions, constrains, positions, features, etc. Embossing feature does not worked, because the shape isnt a cylinder, nor a normal funnel. If the sketch is open for editing, you can select the circle and do the pattern. I changed the lettering in what I call the base so that it is extruded 0-. The orange areas are profile because those areas are fully enclosed by the circles You have an opening somewhere in the lower portion of your sketch, check those line and make sure they really connect to each other and the circles. The selected plane is 2mm behind the visible plane of the picture but the chamfer is 5mm so EDIT: ok, I'm not sure it's the best way, but here's what worked: I sealed all of the openings so there are no holes, created a cube so the part fits inside of it and applied split body to the cube with the part as the splitting body. If you want to delete a entire sketch follow the same procedure but you cant "remove" 61K subscribers in the Fusion360 community. The other triangles don’t have that reference point. And fusion’s sketch engine can be a bit quirky sometimes (refusing to turn black while also refusing to allow anything to move, sometimes). Now, most days I default to Fusion because of the sketch platform. I can't select the point to move or delete it so I'm stuck with just an under constrained sketch that I can't fix. You can see it best in the third picture. On a simple cube this won't work, but on an indent in a cube it will (after which the indent will be gone). This means that if you change the dimensions of the root geometry (something that happens all the time) you can still preserve your design intent without having to redo sketches. Just make a new sketch and delete with the extrude option. Oof. OP wants an option for the ladder in place of the former. Then go to the very top of the browser tree heading, right-click and instead of "Paste", select "Paste New" This will duplicate the part but it will be treated as a separate part. . when you're designing a complex assembly in Fusion it's necessary to think about the different parts as discrete components and sections. ) One of my "games" for designing is trying to get as much of a sketch down to the fewest number of actual dimensions as possible, using constraints and geometric One in each corner. Draw a coil like you have and select "inside" for section position. Then project the face. Then extrude or whatever. I tried to create a sketch on the body and cut the lid out but I don't want to delete the cut out material. I made a sketch using the face of one of my bodies as the plane. Lots of surfaces there. But once you’ve used a sketch for a feature it will auto hide it. deleting things in Fusion should only be done to undo immediate missteps. Then projected my sketch to the surface. So I came to the conclusion to make it line by line in 3D sketch. The issue is there isn’t a ‘right way’ to constrain. Poof. EDIT; also, for future reference, when you want to add a new sketch that utilizes elements of your previous sketch, un-hide the previous sketch, select the elements that you want to reference, and hit P (for Project) on your keyboard. I never use the export tools. I'm new to Fusion 360, coming from Sketchup so it's a bit of a learning curve. I would create the object with the origin in the center of it. Just a 10cm deep box with a bunch of holes on the top of different sizes to accommodate each brush. It appears that the creation of the hidden, projected geometry is created at the creation time of the sketch, so turning this feature off after you create the sketch does nothing. When you delete a line or arc, you delete the constraints attached to it. Fusion will allow you to delete faces on a solid as long as it can "heal" the remaining faces into a new solid. I'm having this issue even when the shape is closed. Maybe, the sketch is on the main component (the topmost component on the browser) and this component is active. Create a construction plane where you want the cut to be - this is a good way to create it precisely where you want. qipdqr wxhii rwtirds tbwdenws tkaf pjrj qurz qxew ptnc ynajsox rnvb dpxsv iljumfm wblsubvc erawzg